04-01-2013, 12:18 PM
Hey man,
I will help you out again
So you have the 08.txc and 08.tm2. Edit the 08.tm2 and save it with the settings as the original (colors etc.)
![[Image: vlcsnap2013040114h08m41s8.png]](http://i.imagebanana.com/img/mks4qf53/vlcsnap2013040114h08m41s8.png)
![[Image: vlcsnap2013040114h08m55s166.png]](http://i.imagebanana.com/img/edhvddjs/vlcsnap2013040114h08m55s166.png)
Open the Wrestler.pac (I use the Rock) and inject your new 08.txc (i suppose you know how to convert from tm2 back to txc).
![[Image: vlcsnap2013040114h09m36s38.png]](http://i.imagebanana.com/img/y3vpugr4/vlcsnap2013040114h09m36s38.png)
![[Image: vlcsnap2013040114h09m47s180.png]](http://i.imagebanana.com/img/whk2kt4n/vlcsnap2013040114h09m47s180.png)
The pac has now a larger filesize. Thanks to nikethebike and HARDX36 I can finally calculate the new filesize for the header in ch.pac.
So open your new wrestler.pac in a hex editor and search for the last row before the 0 block at the end of the file. In my example I need 000876F0.
![[Image: vlcsnap2013040114h10m44s115.png]](http://i.imagebanana.com/img/o9nyojgl/vlcsnap2013040114h10m44s115.png)
So now how to calculate the header file size. Open a hex calculator (I use the windows one) and type in: 000876F0 / 100
You will get 876. Then add 1 and you will have 877. So now you simply need to reverse 08 77 to 77 08 and that's what you need for the header in ch.pac.
![[Image: vlcsnap2013040114h11m38s32.png]](http://i.imagebanana.com/img/4hrki6rj/vlcsnap2013040114h11m38s32.png)
Finally you can update the header, import the new wrestler.pac and rebuild the iso.
![[Image: vlcsnap2013040114h12m07s0.png]](http://i.imagebanana.com/img/fr7bmzhd/vlcsnap2013040114h12m07s0.png)
And there you go, your new blood face texture:
I will help you out again

So you have the 08.txc and 08.tm2. Edit the 08.tm2 and save it with the settings as the original (colors etc.)
![[Image: vlcsnap2013040114h08m41s8.png]](http://i.imagebanana.com/img/mks4qf53/vlcsnap2013040114h08m41s8.png)
![[Image: vlcsnap2013040114h08m55s166.png]](http://i.imagebanana.com/img/edhvddjs/vlcsnap2013040114h08m55s166.png)
Open the Wrestler.pac (I use the Rock) and inject your new 08.txc (i suppose you know how to convert from tm2 back to txc).
![[Image: vlcsnap2013040114h09m36s38.png]](http://i.imagebanana.com/img/y3vpugr4/vlcsnap2013040114h09m36s38.png)
![[Image: vlcsnap2013040114h09m47s180.png]](http://i.imagebanana.com/img/whk2kt4n/vlcsnap2013040114h09m47s180.png)
The pac has now a larger filesize. Thanks to nikethebike and HARDX36 I can finally calculate the new filesize for the header in ch.pac.
So open your new wrestler.pac in a hex editor and search for the last row before the 0 block at the end of the file. In my example I need 000876F0.
![[Image: vlcsnap2013040114h10m44s115.png]](http://i.imagebanana.com/img/o9nyojgl/vlcsnap2013040114h10m44s115.png)
So now how to calculate the header file size. Open a hex calculator (I use the windows one) and type in: 000876F0 / 100
You will get 876. Then add 1 and you will have 877. So now you simply need to reverse 08 77 to 77 08 and that's what you need for the header in ch.pac.
![[Image: vlcsnap2013040114h11m38s32.png]](http://i.imagebanana.com/img/4hrki6rj/vlcsnap2013040114h11m38s32.png)
Finally you can update the header, import the new wrestler.pac and rebuild the iso.
![[Image: vlcsnap2013040114h12m07s0.png]](http://i.imagebanana.com/img/fr7bmzhd/vlcsnap2013040114h12m07s0.png)
And there you go, your new blood face texture:
