08-25-2013, 08:05 AM
(This post was last modified: 08-25-2013, 08:14 AM by nikethebike.)
I doubt the export/import savegame feature works for PS3. I use hard coded offsets and I don't think PS3 savegames are structured the same way.
However, I do think it is possible to convert and inject the DAT and PRO files (from the editable PS2 files) like I have done on the 360 also on the PS3 to create a modded ChEtc.pac file that can be used on PS3. Then the arc file could be updated with x-packer.
I have written a tool to convert between new gen format PAC files and PS2 PAC files.
And about the brienj 2.0 hack, I finally got it working and it is awesome. However, the 2010 gameplay still needs some fixes.
Lowering the speed of every character to be at max in the region of 55/59 does a lot and using the settings I posted earlier.
I was hoping to get in touch with brienj to see if we could redistribute the hack in an updated 3.0 version with new gameplay hacks.
However, I do think it is possible to convert and inject the DAT and PRO files (from the editable PS2 files) like I have done on the 360 also on the PS3 to create a modded ChEtc.pac file that can be used on PS3. Then the arc file could be updated with x-packer.
I have written a tool to convert between new gen format PAC files and PS2 PAC files.
And about the brienj 2.0 hack, I finally got it working and it is awesome. However, the 2010 gameplay still needs some fixes.
Lowering the speed of every character to be at max in the region of 55/59 does a lot and using the settings I posted earlier.
I was hoping to get in touch with brienj to see if we could redistribute the hack in an updated 3.0 version with new gameplay hacks.
