Well there is way,brienj made a plugin for 3DSMax to import and export Yobj models.
Can someone try the ps2 models in 3DSMax using this plugin?
Attachments:
Can someone try the ps2 models in 3DSMax using this plugin?
Attachments:
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yobj news
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Well there is way,brienj made a plugin for 3DSMax to import and export Yobj models.
Can someone try the ps2 models in 3DSMax using this plugin? Attachments:
07-23-2014, 04:30 PM
this was also posted on xentax forum long time ago
Quote: Wrote:{ } -
07-23-2014, 08:19 PM
i don't know how i do this but i change lesnar right leg bones/mesh ^o)
07-23-2014, 09:36 PM
good work ryokudou just try to write anything about it
aksi ERI619 the 3dmax I have is 2012 version the plug-in works only on 2010 ,2011 ver
it work like importing move (i think) since HARDX36 already post about the header i think we can try it.
but i still don't know which one is header,mesh or bones this is my first speculation ![]() ![]() this hex editing level is out of my level i'm afraid i can't help it anymore ![]() and bones/mesh splited to 6 part and have their own header :toast: right leg left leg body right arm left arm face/mouth
07-24-2014, 04:24 AM
well i also tried on the bones and i think fixing the mouth on hctp model are going to be impossible or at least very hard
[img]http://i1312.photobucket.com/albums/t533/victhrash36/clip_2_zpscf2ca95a.png" loading="lazy" alt="[Image: clip_2_zpscf2ca95a.png]" class="mycode_img" /> i replaced lesnar mouth bones with the jericho svr09 model bones for the mouth and that happend
07-24-2014, 04:33 AM
Atleast it worked. How does he look after fixing the textures?
07-24-2014, 05:40 AM
maybe we should replace the entire bones/maybe we replace the wrong file we replace mesh not bones. just speculation
07-24-2014, 04:12 PM
If it's about hexing I think I can do it as soon as I understand it
ryokudou you say that it works like importing & exporting moves let me tell u something brother the easiest thing for me in hacking svr is importing & exporting moves so just give me any details u might understand because I open yobj in hex and can't deal with it in any thing (according to hardx36 post) the only things I knew is on the first line contains the size from 8 to the begin of (pof word) and on the second line the first byte always the count of the textures txc files nothing more so I need to understand thee header that you pictured (where is the offset -the size of the file -the begin & the end ) and I will try to work on it
07-24-2014, 04:17 PM
no i mean import move is import entrance move, well if not i'm sorry i don't really that good at hexing
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