NMCM Wrote:{ Oct 4 2014, 11:20:30 PM } -That would be great, thank you!
I do BOlieve its possible. There is a rankings hack somewhere that would allow you to do so. I'll see if I can find it.
|
[Closed] Tutorial on how to edit standard textures
|
|
10-06-2014, 12:41 AM
Hello friends I am back I see that you found a way to edit the original textures of 8 bit. but it would be nice to see a video tutorial how to extract these textures. do you have any problem to edit them? I want to understand this tutorial and see what we can do. greeting
KendrickSD2 Wrote:{ Oct 5 2014, 09:41:56 PM } - Hello friends I am back I see that you found a way to edit the original textures of 8 bit. but it would be nice to see a video tutorial how to extract these textures. do you have any problem to edit them? I want to understand this tutorial and see what we can do. greetingPart 1 (Extracting Textures) https://www.youtube.com/watch?v=4o1BRMJq...e=youtu.be Part 2 (Editing Textures In Photoshop) https://www.youtube.com/watch?v=TdF91w1B...e=youtu.be Part 3 (Injecting Textures Back Into The Game) https://www.youtube.com/watch?v=6Rehy4_C...e=youtu.be Here's my first successful edit, from the tutorial ![]()
10-06-2014, 03:22 AM
Nice.
10-06-2014, 08:00 PM
I have found many tim in C2.pac files that were hidden, now I can edit the THQ logo, WWF logo. logo copyright, and the title of the smackdown, also found all the textures of the Arena 1 and arena 2, roof floor, public, corner post ring , also found all the belt in Belt record, are easy to edit my problem is how I insert files edited back to the game, Since these files are uncompressed. Another thing I do not see any file Tim in the ED1B.pack opening with x-packer
10-06-2014, 10:44 PM
KendrickSD2 Wrote:{ Oct 6 2014, 05:00:11 PM } - I have found many tim in C2.pac files that were hidden, now I can edit the THQ logo, WWF logo. logo copyright, and the title of the smackdown, also found all the textures of the Arena 1 and arena 2, roof floor, public, corner post ring , also found all the belt in Belt record, are easy to edit my problem is how I insert files edited back to the game, Since these files are uncompressed. Another thing I do not see any file Tim in the ED1B.pack opening with x-packerImport the files back into the game as .tim files. In Inspired's tutorial you convert all .BMP files into .TIM and insert the tim filles back into the 0A.PAC where the textures came from. After that you import the 0A.PAC into the C2.Pac(number?) that you extracted you 0A.PAC from. Then proceed to use hexeditor to finish.
10-09-2014, 11:28 PM
Congrats guys, it's a major breakthrough in SD2 modding and it looks great!
01-25-2015, 05:05 AM
So great that this is possible now!
Also, just a heads up. I'm not sure if this can work with Smackdown 1 to rip textures or not, but if it can there maybe hidden heads in the files. In Smackdown 1 there was Droz' lower body in the game and in Smackdown 2 his upper torso. I've also heard from someone on another board that Sable's head was in Smackdown 1 in the PAC files hidden away. Droz Trunks:
01-25-2015, 05:46 AM
Juro Wrote:{ Jan 25 2015, 03:05:04 AM } - So great that this is possible now!Just replied to your PM
08-01-2015, 02:53 PM
Inspired Wrote:{ Jan 25 2015, 03:46:10 AM } -I need help, Timviewer doesn't seem to open the .bpe files at all...Juro Wrote:{ Jan 25 2015, 03:05:04 AM } - So great that this is possible now!Just replied to your PM Attachments: |
|
|
Users browsing this thread: 1 Guest(s)


![[Image: 156pszm.jpg]](http://i58.tinypic.com/156pszm.jpg)