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07-23-2012, 09:35 PM
(This post was last modified: 07-23-2012, 09:35 PM by TheDoctor.)
What was your ECW based on bro? It worked perfect in 2010.
Edit: So did the Impact arena.
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i will update on the first post what was the bases of the arenas...
arenas list:
ECW - One night Stand 2009
Impact - SmackDown 2010
MITB - Breaking Point 2011
Raw - Raw 2011
RR '98 - The Great American Bash 2009
SmackDown - SmackDown 2011
wCw nitro - Night of Champion 2011
WM x-seven - Royal Rumble 2011
knowing this, now i will have preference for SvR 06-10 arenas to mod and SvR 11 arenas only in the last case
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i think the problem could be the way the objects are distribuited, for example when i was fixing 2008 arenas when i putted the crowd object at the end of the header the stage and the lightning got glitched but the old crowd fighting area displayed correctly, i will try to compare a 2010 and 2011 arenas and see if i can find whats wrong
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I wonder why I had no problems when I recolored the crowd textures of the 2010 RR arena. Could be that I just darkened them and that made no restructuring to the palette... Do you have these problems on all crowds (different year arenas)?
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yup.
not tried at all versions, but they have the same problem..
and the problem is in the pallette after you restructure the crowd textures because my ROH arena was made over '09 TTTT.
but when i imported the textures from wwe 12 over the original ones in my SD arena and kept the original palette, the new textures worked well.
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Ok, so that probably means we'll have to create all crowd textures from the same palette.
That can be done by combining all textures into one big one, then creating the palette and last splitting it into smaller parts again.
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maybe.. because all of them use exactly the same palette and when you edit the crowd textures and keep the palletes, they work.
but i still think we can overcome this palette problems..and thinking a little about it, i think that i found out how to fix my ROH problems..
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You figured another way to fix the palette?